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1994-07-07
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6KB
From bdel@WELL.SF.CA.US Fri Jul 8 07:54:15 1994
Date: Thu, 19 May 1994 21:18:00 -0700
From: Ben Delaney <bdel@WELL.SF.CA.US>
To: Multiple recipients of list VIRTU-L
<VIRTU-L%UIUCVMD.BITNET@uwavm.u.washington.edu>
Subject: VR Product of the Year Winners 1993
CyberEdge Journal Announces
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
1993 Virtual Reality Product of the Year Award Winners
++++++++
Top 9 companies in the industry honored for advancing the
state of Virtual Reality
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
SAUSALITO, CA, April 25, 1994 - The winners of the 1993
CyberEdge Journal Virtual Reality Product of the Year
Awards, the oldest and most prestigious awards in the
industry, (known as the CJs) were announced today by
CyberEdge Journal's Publisher, Ben Delaney. CJ winners are
recognized for introducing innovative products that advanced
the state of the art and industry of Virtual Reality (VR) in
1993.
Awards are presented in three categories: Virtual Reality
Hardware, Virtual Reality Software and Virtual Reality
Applications. Winners were chosen by a blue-ribbon panel of
31 judges known for their integrity, experience and
knowledge of virtual reality. The panel chose nine winners
from 39 finalists, the largest finalist pool ever for the
CJs.
"While virtual reality isn't even close to the fantasy
levels suggested by popular media, such as Star Trek's
Holodeck or the movie Total Recall," asserts Ben Delaney,
publisher of the CyberEdge Journal, "this years high volume
of qualified finalists clearly marks the booming expansion
of this industry and indicates that VR is definitely getting
out of the lab and into the office."
Along with a plaque, each company will receive a coveted CJ
award for their corporate mantle. The presentations will be
made at a gala ceremony and reception on June 9, 1994, at
the Virtual Reality and Persons with Disabilities
Conference, sponsored by the California State University,
Northridge Center on Disabilities, in San Francisco. All
conference attendees are invited to the awards presentation.
Significant Industry Advances
"Our winners represent the very best of what's right in
high-tech. These are the most significant, functional and
innovative developments in an explosive field that's
changing the face of all computer-driven technologies,"
explained Delaney. "Each of these products is an important
advance, accomplished primarily by the extraordinary efforts
of entrepreneurs in small companies. That is why so many
people look to the CJ winners for tomorrow's industry
leaders. We are extremely proud to recognize these VR
pioneers with the most prestigious award in the industry."
Hardware Winners
The three winners in the Virtual Reality Hardware category
provide the muscle that makes VR work. Two of the three
manufacture viewing devices, essential for "getting your
head into VR." The third Hardware winner is the developer of
a system that brings 3D sound to virtual worlds.
* Crystal River Engineering's Beachtron sound
spatialization system provides 3D audio at low cost.
* Fakespace's BOOM 3C, a high resolution, full color,
head-coupled display
* Kaiser Electro-Optics' VIM Personal Viewer head-mounted
display system
Software Winners
This hardware is great, but it would just sit idle if it
weren't for software. These Software Winners are the best
ever. This year, four different approaches to "world
building" are represented in the winners circle.
* Autodesk's Cyberspace Developers Kit
* Division Group's dVISE world builder's toolkit
* Sense8's WorldToolKit for Windows
* Superscape's Superscape VRT, Version 3 world builder
Applications Winners
This is the first year that applications of VR were
significant enough to warrant a separate award category. The
first-ever applications winners are two VR applications that
epitomize the value of VR, and the innovation and
imagination that makes it really work.
* Johnson Space Center's Software Technology Branch's
Hubble Space Telescope Repair Training System
* Virtual Worlds Entertainment's Virtual Worlds Center
Virtual Reality is a Revolution in Computing
Virtual Reality is one of the most exciting technologies of
the late 20th century, and promises to revolutionize the way
we play, work, and live. Virtual Reality refers to the 3D
modeled, computer-generated world of sights and sound that
you can interact with in a random manner. To the user this
feels and sounds like you're in the middle of a different
world, even though that world that exists only in the
computer.
Currently used for entertainment, training, and visualizing
large collections of data, VR represents an entirely new way
of interfacing with computers, and let's you use the
computer in ways previously unimagined. In the near future
it will be used as a surgical tool, to explore the oceans
and other planets, and to teach students at all levels.
These devices will also help people share experiences and
information across the digital superhighway (Infobahn).
"VR is in the same point of its evolution now that the
personal computer was in 1979," explained Delaney. "At that
time PCs were just starting to be common, and prices were
falling. It took a few years to figure out what to do with
them, but now PCs are everywhere. We can expect exactly the
same scenario with virtual reality."
Keep up with the Latest in Virtual Reality
CyberEdge Journal is the world's leading newsletter of
virtual reality. With over 3,000 readers and subscribers in
nearly 3 dozen countries, CyberEdge Journal is where the
world goes for news about Virtual Reality, Artificial
Reality, Telepresence, Tactile Feedback, Force Feedback, 3D
Sound and the other technologies making up the field. Now in
its fourth year, CyberEdge Journal provides product news,
business developments, new product information, book
reviews, conference reports, and the world's most complete
calendar of VR events. Publisher and Editor Ben Delaney is a
recognized expert in the field, writing in several other
publications and speaking around the world. Contact
CyberEdge Journal at #1 Gate Six Road, Suite G, Sausalito,
CA 94965 USA, 415 331-EDGE (3343), FAX: 415 331-3643, on
Internet: bdel@well.sf.ca.us, on CompuServe: 76217,3074.